Palace Amusement has been operating cinemas in Jamaica for over 100 years uncontested, and has been very slow in growing their online platform. A conceptual solution aims to make movie-going frictionless at a time when financial struggles are reaching fever pitch.

My Role

Entire product design from research to conception, visualisation and testing

Duration

Approximately 7 weeks

Overview

The Problem

The frustrating nature of the online experience often leaves the website unusable, resulting in long lines at the theatre ticket booth and disgruntled patrons.

The Goal

Create a mobile app with a refined purchasing process to leverage existing kiosk hardware, promote greater transparency and create a smoother experience all round.

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Contents

01
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Research

Existing Domain

The Problems

Palace Amusement has had financial issues for a while and at times struggles to attract audiences without blockbuster releases. Tight budget constraints might explain why their website design seems to have not been updated in years (as of 2021).

Architecture

Noisy navigation and no clear calls-to-action on the landing. Clicking a movie takes you to IMDB’s website instead of to ticket buying.

The Process

Direct but inconvenient: no search, no “Movies” nav option, and checkout process is not immune to breaking.

Presentation

Poor formatting of schedule has users manually parse for desired info, and looking at the movies under “Cinemas” omits the days movies are available.

Empathize

Customer Feedback

Avid movie-goers often bear the pains of the process associated with being a customer of Palace Amusement, but those pains are not soon forgotten.

I hate that when I try to buy tickets it tells me I can’t buy a certain amount, without saying how many tickets are available.

I wish I could reserve seating so I wouldn’t have to get to the theatre so early.

Viewing the schedules online is not great when it’s all cluttered in a table like that.

I wish I could buy tickets online without creating an account. What’s the point of it anyway?

Pain Points

Primary Concerns

Transparency

Users are unable to see how many seats/tickets are available before or during purchase.

Efficiency

Users need an alternative to waiting in long queues and getting bad seats or no entry.

Usability

Frustration with online experience is sometimes a deterrent to seeing movies altogether.

personas

Who Are Our Users

Victoria in a mask traveling by train to Birmingham

I’m used to being able to easily buy tickets and reserve seating online abroad, so I find it frustrating that we still lag behind.

Victoria

26 y/o

|

Grad Student

Introverted

Well-read

Well-traveled

Wants & Needs

  • Seamless remote buying

  • Easy access with digital ticket

  • Reserve seating

  • Easy way to tell movie schedule

Frustrations

  • Waiting in line

  • The need to be early

  • Can't reserve seating online

  • Unable to tell ticket availability

Albert working on a motorcycle in a rural area

The online thing can be intimidating, but if it means a better overall experience then people will adapt.

Albert

43 y/o

|

Auto-mechanic

Family-oriented

Blue-collar

Tech-cautious

Wants & Needs

  • Good experience for kids

  • Managing multiple tickets for family entry

  • Very simple, easy processes

Frustrations

  • Website is hard to navigate

  • Not very tech-savvy

  • Viewing schedule table

  • Seating family together can be a challenge unless early

02
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Approach

Competitive Analysis

Establishing a Standard

As Palace Amusement operates a local monopoly it made sense to see how industry giants in competitive markets position themselves, and how their digital products serve their user-base.

At the forefront of cinematic experiences

British cinema company with very polished digital products that are effortless to use.

Bringing prime quality to movie-going fans

The second-largest theatre circuit in America offers exceptionally organised content and scheduling.

How Might We

What Are We Solving

Taking into account the culture issues that may need to be overcome, while also considering the practices of overseas cinema companies,  the problem definition process was a careful balancing act.

Hmw:

Eliminate the need to wait in line

Hmw:

Minimise frustrations with buying tickets

Hmw:

Give users the freedom of choice

Hmw:

Give users the info they need when needed

Hmw:

Let users know what movies are available (where & when)

Hmw:

Leverage existing kiosks to increase efficiency

Sketches

Early Concepts

userflow of ticket buying, from finding movies to making paymentuserflow for how users find showing schedules for cinemas
Lo-fi Prototype

Testing Our Ideas

The priority is having a focused flow, where content displayed is useful and concise, with only the key actions required to achieve the user’s goals.

low fidelity movie searching animation

Finding Movies

Clear availability on the home page with option to search.

low fidelity ticket buying animation

Buying Tickets

Showing the steps upfront and adding needed visibility.

low fidelity schedule viewing animation

Viewing Schedules

See what’s showing for the week based on where you’re located.

Findings

Results of Testing

It was imperative to get user feedback at the earliest stages of ideation with lo-fi prototypes and userflows. While we were on the right track, there were still some issues being overlooked.

01.
Make Things Obvious

Not enough relevant ticket data at key stages

02.
Don't Overwhelm

Booking process has too many steps

03.
Maximize Usability

Unable to share or save tickets in-app

03.
Match Expectations

Schedule interactions feel clunky and unintuitive.

03
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Result

The Product

A Polished Experience

In an age where majority of consumers are never more than 2-feet away from their phone and are constantly exposed to highly refined user experiences, it was crucial to present a solution that felt highly polished and thoughtless to use.

Basic Demo

The Palace Amusement App on the ticket screen and showing the details of a movie

Basic Demo

animation of how to book movie tickets
FEATURE HIGHLIGHT

At Your Convenience

Common UI patterns and interactions were used to produce a familiar and intuitive experience. Extra effort went into ensuring users were gracefully funnelled into manageable steps by limiting expected inputs.

animation of viewing tickets and transactions
FEATURE HIGHLIGHT

Going Digital

No need to print or screen-grab email confirmations, it’s all here in the app, on or offline, along with your purchase history.

animation of viewing cinema schedules
FEATURE HIGHLIGHT

From Clunky to Coherent

No unformatted tables here (good riddance), but every thing remains visible in an unencumbered way.

Conclusion.

Impact

“Overall it’s pretty slick, minimalist and very intuitive. It’s a major improvement on what currently exists.”

Users were very receptive of the enhanced experience. It was a modern take on what currently feels like an under-maintained website, including aspects that some users have come to associate with global cinema franchises.

Unfortunately, the true impact of this design could not be measured as it is only a concept solution to what may be a problem that's not feasible to address at the moment given Palace Amusement's financial situation.

Takeaways

What Went Well

Following a true design thinking process and producing multiple UX artefacts resulted in a highly streamlined project. Issues were quickly resolved by referring to previously established sources of truth.

What Didn't

There are a few minor UI issues that need to be addressed, namely contrast and making interactable elements more overt.

The Lesson

Documentation should be viewed as a map towards a destination as opposed to keeping track of what's been done. Artefacts are a refinement of gathered data meant to be kept close to the solutioning process throughout.