Gfinity Digital Media Group (GDM) wants to establish themselves as a bigger player in the gaming media space. Their sites pull impressive monthly page views, but more needs to be done to grow, engage and retain their audience.

My Role

Entire product design from research to conceptualisation and visualisation.

Duration

Approximately 16 weeks, with ongoing iterations and revisions.

Overview

The Problem

The visual design and general UX of GDM platforms is seen as a hinderance to growth. The ad experience, lack of industry-standard features and outdated stylings make simple tasks difficult, especially for mobile users (60-70% of traffic).

The Goal

Providing relevant news in a highly usable way; GDM platforms should create an engaging, digestible and pleasing experience by accommodating common user behaviours and leveraging industry best-practices.

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Contents

01
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Research

Current domain

The Problems

GDM manifold sites all share a base design, and as such, the same features and issues. While they pull notable traffic, there’s not enough of a lasting impact. Not many features are present that promote organic dwell or make it easy for users to get needed information effectively.

Navigation

Seemingly no clear strategy with nav item prioritisation, cluttered dropdown and too many actions that subvert user expectations.

Architecture

Inconsistent breadcrumbs, lack of article tags and poor page layouts heavily detract from experience.

Features

Sub-par search, basic data tables, text-heavy graphical components and obnoxious ad-serving stacks poorly against competitors.

Insights

Analytics Breakdown

Based on session recordings and analytics, a number of key user behaviours and insights were identified using the largest GDM platform, gfinityesports.com, as the basis.

70%

Mobile the primary experience for users

  • Highlights the context of use for sites

  • Is the mobile experience optimised?

91%

Majority of sessions only 1 page deep

  • Users tend to find guides, skim, then leave

  • Users not engaging with other content

86%

High headline abandonment on mobile.

  • Mobile ad experience obnoxious and intrusive

  • Mobile abandonment 6x that of desktop

  • Metric might be misleading

77%

Most sessions driven by guides content

  • 9/12 most popular pages in a month are guides

  • Game code guides see 28% of monthly traffic

  • Contextualises user reading behaviour

personas

Profiling Readers

gamer girl

I love silly gacha games so I want quick and easy info to keep my flow

Jen

29 y/o

|

Psychology Graduate

Time-conscious

Loyal

Thoughtful

Wants & Needs

  • Concise, digestible info

  • Well organised content

  • Up-to-date info

  • Robust search feature

Frustrations

  • Guides aren’t easy to parse

  • Info isn't always updated

  • Mobile ads are in the way

  • Nav not always helpful

enjoying some downtime

I have limited time to catch up on news, show me what’s interesting

Geoff

25 y/o

|

School Teacher

Casual

Communal

Patient

Informed

Wants & Needs

  • Stay up-to-date on interests

  • Get notified of new content

  • Helpful search results

  • Quick and simple reads

Frustrations

  • Crowded layouts

  • Unreliable search feature

  • No benefits to registration

  • Sub-par reading experience

More than meets the eye

I like when my news provider understands how I like to get news

Ritesh

21 y/o

|

Graphic Designer

Well-read

Hard-working

Curious

Wants & Needs

  • Staying in the know

  • Expand gaming library

  • An engaging platform

  • News exclusives

Frustrations

  • Unhelpful architecture

  • Unusual navigation

  • Not enough related content while reading

  • Weak visual design

Considerations

Keeping in Mind

Strategically, a number of factors needed to be considered when reviewing research data and determining the path forward. Nice visuals and fancy features may only be superficial fixes to deeper issues.

The Writing

What part does writing play in issues? Are articles bloated? Should titling be looked at?

The Data

How best can analytics be contextualised to mitigate misrepresentation?

The Ads

What are the constraints to ad serving; how would reduced mobile ads impact revenue?

The Conundrum

Is SEO ranking cause for limited growth or does UX negatively affect ranking?

02
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Approach

Influences

What Can We Learn

Being thorough was key for analysing such a highly competitive space. Both gaming media and other news media platforms were included to paint a clear picture.

Game reporting since 1991

Features especially readable article formatting, strong architecture, clean navigation, predictable layouts and engaging features.

An industry juggernaut

Perfect example of content-specific formatting, deep immersive guides content and overall very strong and lasting experience.

A household name in gaming

Simple, clear layouts with distinct content separation, strong architecture and a fairly unencumbered reading experience.

Gaming media veteran

Exceptional architecture and content tagging, strong formatting and visual hierarchy, and appropriate use of behavioural features.

A robust guides hub

Simple but strong visual design, exceptional formatting and tagging, strong architecture and overall effective content strategy.

To-the-point game journalism

Clean, succinct reading experience with minimal intrusions, elegant visual design and strong content formatting.

Premier football news reporting

Strong, effective layout structure and formatting, clean simple visuals, and highly visible architecture.

A notable player in tech media

Phenomenal visual design, notably unique content formatting, interesting content strategy and strong architecture.

Solution Scope

How Might We Improve

Given the multi-faceted nature of issues faced, we narrowed our problem scoping to address matters of retention, engagement, ads, promotion, layout and organisation.

Engagement

Keep users engaged while reading (poll, quiz, comments, reactions)

Retention

Content formatting for user behaviours - make guides easy to skim and high in value

Promotion

Cross-platform self-advertising; promote in-network content where appropriate.

Ads

Quality over quantity - less ads overall, prioritise higher impact ad units

Organisation

Make better use of breadcrumbs and article tagging (topics mentioned)

Layout

Improve visual hierarchy to create better separation in content areas

Solution Concepts

Prevailing Philosophy

Creating a comprehensive experience capable of competing with industry giants was paramount. Given the amount of competition in this space we need a cohesive and consistent design language that builds trust, and in turn, our reputation.

Overview of article headline and navigation improvements

Heightened Visuals

The aim was to leverage best-practices to create a lasting experience. Enhanced UI elements, deliberate layouts and intuitive architecture all combine to produce a highly modular interface that lends itself beautifully to existing and prospective GDM platforms.

Search results page, topics mentioned, gaming titles and more components to enhance UX

Enhanced Experience

Users are after succinct, relevant info and their time should be valued. If users are already scanning and skimming, give them a curated experience that gives reason to return. Additionally, give users features and experiences they are familiar with, and take care to organically encourage engagement.

GDM self-promotion article containers

Self-promotion

Take advantage of any and every opportunity to drive traffic among the different network sites. It only makes sense to try and keep as many eyes as possible in-house given the wide variety of content covered by the editorial teams.

missteps

Errors in Judgement

Unfortunately, some misinformed decisions had influenced designs which made it to implementation. At the time, we believed these to be correct, but later realised we had unintentionally negated some key strategies.

01.
Navigation isn't flexible

Sidebar nav was better but lacked dynamism; header was under-utilised

02.
Breadcrumbs misused

Breadcrumbs highlighted hierarchy, but should have prioritised content topics

03.
Sub-optimal page depth

Avg. scroll depth is 28%, but some layouts weren’t accounting for this fact

03.
Not optimising hubs

Categorised spaces were definitely improved but still not at the required standard

03
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Result

Getting there

Where We Stand So Far

Having recovered from our blunders, a number of key designs and features are in the pipeline to be implemented.

mock-ups for article pages
Feature Highlight

Refined Architecture

A restructured navigation experience, additional content refinement options and the ability to key-in on strategic offerings creates a much more optimised and reactive platform.

Modern warfare 3 news hub mock-up
Feature Highlight

Content Compacted

The premise is simply making it easy to get things done. Give users assistance in finding and making sense of the data they’re after while adding value along the way.

Content embeds that condense info and make it available at a glance
Feature Highlight

Keeping it Simple

Doing what we know works and providing a familiar experience for users keeps the experience light. Simple triggers and calls-to-action should help make engagement thoughtless.

Engagement features of polls, comments and newsletters

Conclusion.

Impact

As features are slowly phased in, we can see steady improvements in our engagement and retention metrics. Implemented features have yielded desired results to some degree, and where we fall short, we iterate in relation to monitored behaviours.

The news media space can be very volatile, especially in gaming, so as we move forward we take great care to pivot strategy as needed while still striving for the ideal user experience.

Takeaways

What Went Well

We were able to “move fast and break things.” While we lacked proper direction at certain stages, we were able to gracefully recover from errors and deliver real solutions.

What Didn't

Being unfamiliar with particular strategies that dictate certain decisions, we made missteps in pursuit of what we thought were ideal solutions. At times we focused more on a particular outcome instead of on solutions that could contribute to the specific goals.

The Lesson

Better to ask obvious questions than make bad guesses. While we consulted key personnel to get clear answers, we may have neglected being internally thorough in terms of strategy.

It’s important to step back from the process to assess if concepts work to achieve goals, or if the team is working to realise ideals.

As designers, it’s easy to get caught up in highly idealistic solutions; keep designs grounded in real data and real constraints to avoid unnecessary rework.